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Old Aug 17, 2009, 02:51 PM // 14:51   #81
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Originally Posted by tadevil View Post
I'm glad they nerfed Ursan and I don't miss it the slightest I never even used it outside of that one quest, now only if they would nerf SF some balance would come to elite missions then I and people who would actually enjoy playing this game with a climax and some effort would be rather happy.

I still see Ursan run by pugs in missions and I bash them for it, I can't stand the skill, it's for people who really do suck at the game. Don't have money for armor? Use Ursan. Don't have good weapons? Use Ursan. No skills unlocked? Use Ursan, because you suck and don't like a challenge even if it might cause you to fail.
It is ridiculous to claim that people used Ursan in elite missions because they dont have maxed armor or maxed weapons. Comon, how difficult is it to get maxed armor and maxed weapons in this game?

With so many overpowered skills in this game now, it really doesn't matter if they bring Ursan back or not.
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Old Aug 17, 2009, 03:18 PM // 15:18   #82
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I liked it, since it finally enabled my warrior to do some DoA.

It was overpowered, sure, but at least it was open to a lot of professions that otherwise get completely ignored in these "elite areas".
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Old Aug 17, 2009, 03:30 PM // 15:30   #83
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Haters wishing death on good skills are haters. Dead skills are dead. Dead game is dead. Happy haters are happy.

Now, those happy haters can hero/hench everything without seeing others forming smarter, better, faster and stronger groups.
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Old Aug 17, 2009, 03:53 PM // 15:53   #84
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Haters wishing death on good skills are haters. Dead skills are dead. Dead game is dead. Happy haters are happy.

Now, those happy haters can hero/hench everything without seeing others forming smarter, better, faster and stronger groups.
You hero/hench DoA HM in a decent time then give me a screenshot and maybe then i will consider your opinion.

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This is pretty much what I was referring to.

Ursan was the completely wrong way, the "easyasballs" way, to "fix" their PvE game.

"It helped the inexperienced": To an extent. Many were barred entry because of many of the pugs asking for "R10 ONLY PLZ".

But a better way to help the inexperienced? Making the areas less hardcore friendly in Normal mode. Those who are still a bit lacking in performance can see and experience the areas in NM while those still hoping to maintain challenge can stay in HM.

It also aimed to help balance class diversity by completely destroying it. If that's what ANet really wanted to do then they should've made only two classes: the Healzor and the Bear. Funnily enough they even failed in trying to make everyone the same.

In short, UB fails for three reasons:
-Coming up with the idea of making everyone the same in the first place
-Not being able to make every profession the same
-Barely helping the more casual populous, if at all
I hear the make every profession the same, but like in the situation I explained above me, the elite areas especially on hard mode are next to impossible unless using a straight-out-of wiki meta-game build. Notice how we have a group of assassins clearing the UW in 15 minutes?

Last edited by Leather Square; Aug 17, 2009 at 03:56 PM // 15:56..
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Old Aug 17, 2009, 05:07 PM // 17:07   #85
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While I agree the Old Form of Ursan was overpowered, it did allow people to get Elite areas they couldn't get before, so that is something. I think the reworked Ursan is better then the previous one, it has strengths and weaknesses. When it ends you still have energy to help the group. I don't use it anymore except when I was doing my Skill Hunter title made it a little quicker to get to the different boses I needed, then shelved it again.

Point is its not as bad as it previously was...it served its uses at the time. Which generally isn't used anymore. If I though I could use Ursan to help me get my Deep Statue for my main characters HoM I would.

More people still complain about SF, 55, 600/smite, but they're still around, was Ursan really any more overpowered then a 600/smite team that can VQ all areas and run almost all GWEN Dungeons? For insane money. Even the Ursan PUG's required other team mates to heal them you couldn't VQ an Area with one Ursan or even Team build Duo an area(Least nothing I ever saw).
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Old Aug 17, 2009, 05:30 PM // 17:30   #86
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It's not much different to SF really, but it meant that people that didnt have a sin could do something in a pug aswell.

oh well. I never used it.
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Old Aug 17, 2009, 05:44 PM // 17:44   #87
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I don't miss the skill itself, since it was fairly boring to play.

Despite the occasional childish player, I do miss playing in PUGs. And the ability to "just for the heck of it" play in areas not manageable with H/H (as I don't want to join a guild just to do DoA once in a blue moon).

It allowed for a change of pace from normal play, open to all of my characters. And that's what I miss.
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Old Aug 17, 2009, 05:55 PM // 17:55   #88
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Quote:
Originally Posted by Leather Square View Post
I hear the make every profession the same, but like in the situation I explained above me, the elite areas especially on hard mode are next to impossible unless using a straight-out-of wiki meta-game build. Notice how we have a group of assassins clearing the UW in 15 minutes?
Just because Ursan was nerfed doesn't mean PvE was fixed.
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Old Aug 17, 2009, 05:57 PM // 17:57   #89
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Zomg no. stop it troll. Games change or die. Move on. I heard aion is nice.
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Old Aug 17, 2009, 06:21 PM // 18:21   #90
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Originally Posted by crazybanshee View Post
Move on. I heard aion is nice.
I heard it was grindy enough to make WoW look like Halo...

Last edited by Targren; Aug 17, 2009 at 06:25 PM // 18:25..
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Old Aug 17, 2009, 06:25 PM // 18:25   #91
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I miss some of the active pugging action but not the skill itself. It was ridiculously broken and degenerate, rolling over all HM PvE by pressing 1-2-3 was not fun at all. Absurdly overpowered and imbalanced skills have no right to exist in this game, and there are still many that NEED to get the same treatment.
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Old Aug 17, 2009, 06:35 PM // 18:35   #92
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since UB was nerfed SF should be nerfed to
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Old Aug 17, 2009, 06:37 PM // 18:37   #93
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Originally Posted by Yawgmoth View Post
Absurdly overpowered and imbalanced skills have no right to exist in this game, and there are still many that NEED to get the same treatment.
Ignoring for a moment the rhetorical tone of that statement, I disagree entirely. I believe absurdly overpowered[0] skills NEED to exist in the game, and any like it. Otherwise, it fails in the primary draw of video games: fantasy fulfillment. An MMO where you can choose from such classes as Accountant, Lawyer, Food Service Technician, and Tier 1 tech support with elite skills like Amortize Annuity(Save 1..3..6% on insurance for 2..4..4 years), Fresh Oil(For 6 hours, your fries cook 10..20..33% faster), and Escalate(Target Foe targeting you breaks aggro. Fails if there is no Teir 2 Tech Support within earshot) would be boring as all hell.

Don't let City of Heroes fool you. They're ALL superhero games.




[0]one can hardly make a case for "imbalanced" considering the balance in a non-pvp game has to be considered against the environment, and the environment in this game ranges from the insane (8-10 level gap, monster skills, inherent IAS/IMS/bonus regen, etc...) to the ridiculous(No enchantments, no hexes, no conditions, no physical damage, no movement...goddamn monkey).
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Old Aug 17, 2009, 08:06 PM // 20:06   #94
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I missed it, I can't muster the energy to do any missions or farm on GW anymore, its just too boring. Ursan, was fun and easy to just log on and do several runs. I don't have the time to familiarize myself with all these nerf or buffing of skills anymore, hence its easy for ppl gone from this game to come back and just have fun.


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Last edited by Tom425; Oct 01, 2009 at 05:29 PM // 17:29..
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Old Aug 17, 2009, 08:27 PM // 20:27   #95
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I've only used it once, during the quest.
When I got it, I was like "omfgyesicanhasbear?"
Then I used it. No bear.
Lost all interest.
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Old Aug 17, 2009, 09:00 PM // 21:00   #96
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Never used it but I refuse to farm titles.

There is one funny thing I would like to point out, those noob farmers that used Ursan are the same noob farmers that 2 hours later started using permasin for UWSC. To be such noobs they sure change skills fast - of course they had been doing it for 3 years that pvp and pve was stuck together.
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Old Aug 17, 2009, 09:08 PM // 21:08   #97
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only reason i liked ursan is because it allowed every class to join the party
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Old Aug 17, 2009, 09:52 PM // 21:52   #98
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Quote:
Originally Posted by Bryant Again View Post
Just because Ursan was nerfed doesn't mean PvE was fixed.
I have no clue why you quoted me. When did I say PvE was fixed to begin with? It obviously still has a major problem.
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Old Aug 17, 2009, 10:25 PM // 22:25   #99
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miss it, only one character had it before it got nerfed.....was nice to be let into a group without being a monk or nuker....now the elitest crowds are back and some professions just cant get into a pug even if they paid!
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Old Aug 17, 2009, 10:50 PM // 22:50   #100
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Quote:
Originally Posted by [DE] View Post
#1- A bad economy gone worse is much different than a bad economy staying bad.

#2- wat

#3- if you EVER have had trouble clearing a zone or mission in PvE based on your profession I'm going to have to disregard everything you've ever said.
A bad economy is still a bad economy tho. Ursan wasn't the straw that broke the camels back, see SF for that.

In kamadan all there is are bots and people spamming wts, wtb, etc. Thats it

The fact that I have had trouble finding a group based on my prof would be a reason to support ursan where prof does not really matter.


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*Yawn* I remember when their used to be original builds that people used to beat areas.
When was that pre-pvx?
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